The original Age of Empires release introduced 12 civilizations based on the prominent civilizations and nations of the ancient world. The original 12 civilizations were divided into four groups, Greek, Mesopotamian, Egyptian, and Asian. Below is the list of all civilizations of the original release and their bonuses.
- +25% Archer Fire Rate
- +10% Villager Speed
- Missing technologies: Bronze Shield, Nobility, Architecture, Aristocracy, Alchemy *
- Missing units: Slinger, Improved Bowman, Heavy Horse Archer, War Elephant, Elephant Archer, Phalanx, Heavy Transport, Catapult Trireme
- Wall +75% hit points
- Tower +75% hit points
- Stone mining +30%
- Priest rejuvenation +30%
- Missing technologies: Chain Mail, Iron Shield *
- Missing units: Heavy Horse Archer, Heavy Cavalry, War Elephant, Elephant Archer, Phalanx, Ballista, Heavy Transport, Trireme, Catapult Trireme
- Short/Broad/Long Swordsmen and Legion have +15/20/60/80 HP respectively.
- All towers have increased range by 2 points.
- Priests costs 30% less.
- Missing technologies: Chain Mail, Iron Shield, Aristocracy, Alchemy, Engineering *
- Missing units: Chariot, War Elephant, Camel Rider, Composite Bowman, Chariot Archer, Heavy Horse Archer, Elephant Archer, Phalanx, Catapult, Heavy Transport, Catapult Trireme
- +20% Gold mining
- +33% Chariot, Chariot Archer and Scythe Chariot hit points
- +3 Priest range
- Missing technologies: Bronze Shield, Broad Sword, Siegecraft *
- Missing units: Broad Swordsman, Cavalry, Horse Archer, Phalanx, Catapult, Ballista
- Academy units have +30% speed and are 20% cheaper
- War ships have +20% speed
- Missing technologies: Metallurgy, Broad Sword, Monotheism, Zealotry, Sacrifice
- Missing units: Broad Swordsman, Chariot, Cataphract, War Elephant, Camel Rider, Improved Bowman, Chariot Archer, Horse Archer, Elephant Archer
- Archery Units have +1 damage.
- Siege units have +50% hit points.
- War Galleys and Scout Ships have +3 Range.
- Missing technologies: Long Sword, Mysticism, Polytheism, Medicine, Afterlife, Monotheism, Fanaticism, Zealotry, Sacrifice, Irrigation*, Architecture*
- Missing units: Long Swordsman, Heavy Cavalry, Improved Bowman, Slinger, Ballista, Fishing Ship, Heavy Transport, Trireme, Catapult Trireme, Centurion*
- -30% ship cost
- +2 Composite Bowman range
- +25% Farm production
- Missing technologies: Fortification, Guard Tower, Astrology, Mysticism, Afterlife, Monotheism, Fanaticism, Zealotry, Sacrifice
- Missing units: Legion, Chariot, Heavy Cavalry, War Elephant, Chariot Archer, Horse Archer, Elephant Archer
- Trireme rate of fire increased by +25%
- War Elephant units move 20% faster
- Villagers hunt food 30% faster
- *
- Cannot build Academies
- Missing technologies: Siegecraft, Plow, Aristocracy, Ballistics *
- Missing units: Chariot, Chariot Archer, Hoplite, Heavy Catapult, Ballista
- -25% War Elephant, Armored Elephant and Elephant Archer cost
- Villagers +15% woodcutting.[1]
- Catapult Triremes/Juggernaught fire rate increases by +30%.
- Missing technologies: Metallurgy, Chain Mail, Siegecraft, Architecture
- Missing units: Heavy Cavalry, Horse Archer, Catapult, Ballista
- Villagers cost 40 instead of 50 Food.
- All walls have +75% hit points.
- Missing technologies: Long Sword, Siegecraft, Aristocracy, Alchemy, Ballistics, Engineering *
- Missing units: Long Swordsman, War Elephant, Elephant Archer, Phalanx, Heavy Catapult, Heavy Transport, Trireme, Catapult Trireme
- +15 Villager hit points
- +50% Stone Thrower, Catapult and Heavy Catapult fire rate
- Farms +125 food.
- Missing technologies: Metallurgy, Iron Shield, Craftsmanship, Astrology, Afterlife, Monotheism, Fanaticism, Zealotry *
- Missing units: Legion, Cavalry, Improved Bowman, Elephant Archer, Ballista, Merchant Ship, Heavy Transport, Catapult Trireme
- +25% Ship hit points.
- +10% Villager speed.
- -25% Cavalry/Horse Archer cost.
- *
- Missing technologies: Tower Shield, Astrology, Mysticism, Fortification, Guard Tower, Broad Sword, Medicine, Polytheism, Monotheism, Fanaticism, Zealotry, Sacrifice
- Missing units: Broad Swordsman, Chariot, War Elephant, Camel Rider, Chariot Archer, Elephant Archer, Catapult, Ballista
The Rise of Rome expansion, aside from adding various technologies, units, and various gameplay changes, introduced 4 new civilizations based on the Roman Empire and its neighbors and introduced Roman style architecture.
- +25% transport speed
- +25% attack for Fire Galleys
- +25% Elephant and Academy units hit points
- Camel Riders +15% HP
- Missing technologies: Metallurgy, Chain Mail, Fortification, Siegecraft, Astrology, Polytheism, Fanaticism
- Missing units: Chariot, Chariot Archer, Catapult Trireme
- Academy units have increased armor from missile damage by 2 points
- Units with no range +2 line of sight
- All siege units are 25% cheaper.
- Units 4 times more resistant to conversion
- Cannot build Temples
- Missing technologies: Fortification, Long Sword, Craftsmanship, Siegecraft, Nobility, Engineering *
- Missing units: Camel Rider, Elephant Archer, Priest *
- Free Tribute.
- Camel Riders move 25% faster.
- Gold received per Trade Ship doubled.
- Villagers work 25% faster and have armor.
- Villagers cost 50% more food.
- Start the game with +50 food*
- Missing technologies: Metallurgy, Tower Shield, Long Sword, Craftsmanship, Plow, Mysticism, Polytheism, Medicine, Monotheism, Sacrifice, Logistics, Aristocracy, Engineering *
- Missing units: Elephant Archer
- -15% building cost except Towers, Walls and Wonders
- -50% tower building cost
- Swordsmen attack +33% faster
- Missing technologies: Guard Tower, Irrigation, Astrology, Afterlife, Alchemy
- Missing units: War Elephant, Camel Rider, Chariot Archer, Horse Archer, Elephant Archer
Πηγή https://ageofempires.fandom.com/wiki/Civilizations_(Age_of_Empires)