Age Of Mythology Civs
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There are three original civilizations (also known as cultures to avoid confusion with the major gods) in Age of Mythology. Two more civilizations have been added with The Titans and Tale of the Dragon expansion packs. Each civilization had different abilities and bonuses in certain areas and there are no copied models in the game (i.e. each civilization has its own models).
The Greeks are the starting faction in the Age of Mythology campaign and are the easiest to get used to using as they are most similar to the factions of other Age of Empires games. They have very powerful and unique Heroes from their myths which are strong and immune to several Myth unit special attacks. A Greek player can only have four heroes present on the map at a time.
Greek soldiers are stronger but more expensive than those of other civilizations.
Society is led by heroes.
Gain favor by assigning Villagers to worship at a constructed Temple.
Basic Villager unit builds and gathers resources. The drop-off point buildings, as well as other non-military buildings, are free. Buildings that are not free cost gold instead of wood.
Two types of non-siege military units, trained from Barracks and Migdol Strongholds. Barracks units are cheap but weak, while Migdol units are more expensive but a lot more effective. Make use of exotic animals such as Camels and Elephants as well as Chariots.
The Pharaoh is in charge of Egypt. He can heal, attack monsters from a distance, and visit buildings to empower them, increasing their work and firing rate.
Gain favor by building Monuments. There are five Monuments each more expensive than the last.
The Norse are an aberration from other Age of Mythology civilizations and can take some getting used to. Their emphasis on mobility and offense is truly in the Viking spirit.
The Norse have two kinds of Villagers: Gatherers and Dwarves. Dwarves are very good at mining but not as good as gatherers at other tasks. Ox Carts serve as portable drop points for resources. Buildings are built by infantry instead of Villagers.
Norse units are strong offensively, but weak on defense. Because infantry construct buildings, Norse can quickly build a forward base or occupy enemy territory without bringing vulnerable civilians into dangerous places.
Gain favor by killing enemies, with heroes earning more favor than regular units. This makes favor gain somewhat unreliable, so use it wisely. Hersirs generate favor too, so it’s good to have a good amount of them.
Atlanteans (The Titans)
The Atlanteans are technologically advanced. Their units, both military and civilian, are powerful but expensive.
Atlantean Villagers, Citizens, don’t need to return to a building to drop off resources and are far more effective at gathering. However, each unit is more expensive.
Advanced technology backed up with powerful myth units. Human soldiers can be upgraded to Hero status making them more powerful and effective against myth units.
The Atlanean leader is the theocrat. At the time of the campaign, the Atlantean theocrat is Krios.
Chinese (Tale of the Dragon)
The Emperor is the leader of the Chinese.
Chinese gain favor by building Gardens. They can generate every type of resource including favor. Only ten Gardens can be built.
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